First phase to edit a skin file starting from UTX to DDS
Custom skin could be created by user and added to CustomSkins folder inside Swat 4.
The default location is:
C:\Program Files\Sierra\SWAT 4\ContentExpansion\CustomSkins\
At the Sierra Swat 4 download website there are 2 sample skins that could be downloaded.
Each ZIP file contains 2 UTX graphic files adn all System folder to run swat game.
Download the 2 files here:
After you download the Taiwanese skin, decompress the file and read the information inside the file readme (TWN).rtf
According to the first Readme file inside the CustomSkin folder, you need a lot of BMP to create a UTX file. But if you already have a UTX file, you could extract them.
To do this, you need to open Swat 4 Editor located in:
C:\Program Files\Sierra\SWAT 4\ContentExpansion\System\SwatEd.exe
Select View –> Show texture browser to open the “Textures window”.
Then select File –> Open and select the file
This show all textures and shaders inside the UTX file.
To see more details, select a bitmap inside the texture and click Properties button (or double click).
Well now we need to export the UTX file in DDS.
Select all texture picture (not the shader) and you will got DDS files:
- 5 agent names
- 2 Swat bodies
- 2 Swat vests
- 5 faces
Open the DDS files in Photoshop and edit it as you like.
When you save the file you need to select:
- Format = D3D/DDS
- DXT1 ARGB 4 bpp 1 bit alpha
- 2D texture
You can click “2D Preview” to see a preview of the DDS file.
We will see how to rebuild the UTX file based on DDS and finally the SKIN package.